8/5/2023 0 Comments 5e homebrew classes lich![]() What’s Gained Supernatural skill with weapons, extreme resistance to pain/damage (as the heart/soul/intelligence/will is located in the weapon itself rather than the ‘wielder’), limited ability to summon a ghostly form to wield the weapon is the host dies, telepathy, ability for the weapon to take on different qualities/abilities based on the imbued’s tremendous battle experience. Some of the finest armies in the world are led by ancient, imbued generals their subordinates willingly taking up the arms or armor to channel the skill and tactical acumen of centuries old master strategists. But it matters not for the fighter’s (now imbued’s) soul, consciousness, and *self* now resides in their beloved sword or bow or axe and in the supernatural skill with which they wield such things.Īnd now, all they need is another to pick them up a vessel to temporarily or permanently seize control of so they can fight and triumph throughout all eternity. Eventually, the fighter’s body draws its last breath and turns to ash. But it’s of little matter, for his weapons and armor have never been lighter for them to wield or fallen more heavily upon their opponents. And so, over hundreds of battles -when the line between life and death thins- where the fighter’s attention turns so flows his soul.Ī fighter following the Path of the Imbued will find his physical form slowly fading. They don’t feel their heartbeat so much as they feel the ringing of their armor when it turns aside a blow. They don’t feel their skin so much as they feel the edge of their blade when it slips into an opponent’s throat. The Imbued – The Path of the FighterĪs a fighter develops their craft, some experience a curious drift in their attention and sense of self. Finally, if you were going to create statistics for these you could do ‘lesser’ versions as Pathfinder Archetypes or D&D 5th Edition specializations OR present them as epic, beyond level 20 prestige classes to really play on the characters becoming demigods. ![]() Additionally, I think these might be a little unwieldy as character options (unless you have the right players) and might make better NPCs or enemies. ![]() I should point out that none of these are by necessity evil (although the lich and the whisper tilt that way), though almost all transcend traditional notions of morality. What follows is an outline for some thoughts about a class specific ‘lich’ for the other classes: what parts of an individual’s essence would be given up, what would be gained, and some thoughts about how they fit into a game world. Moving forward, assuming that each class represents an equivalently valid ‘path to power’ what would each class giving up their humanity to increase/merge with their chosen power path look like? Most undeath is totally unrelated to class (zombiehood, ghostdom, vampirism, or ghoulification) but for liches it is the development of arcane magic that provides the path (and it might be why certain individuals choose the study wizardry in the first place). I’ve also always thought that liches slowly replace their essential humanity with a certain expression of magic, and that this is baked into the progression of certain wizards. I’ve always liked the idea that as an adventurer gains levels they slowly lose/supersede their humanity (elevanity? tieflinganity? you know what I mean). ![]() Inspired by this post on the fabulous Goblin Punch blog about an immortal, evil, ‘lichlike’ path available for fighters, I’ve been thinking about Liches and the ‘other class’ equivalents to such things. This is Part 1 of a Multipart Series | Part 2
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